Ammo
Last updated: 2026/04/24
Ammo
Ammunition comes in nine calibers, each paired with specific weapon classes. Heavier rounds (.338, 7.62×51) stack less per slot but hit harder — firearm damage is set by the gun, but stack size, weight, and loot footprint come from the ammo itself.
Special ammo types such as AP and HP rounds are not yet implemented as of v0.0.3.
Ammo List
| Caliber | Stack | Weight (per round) | Sell Price | Used By |
|---|---|---|---|---|
| .22 | 120 | 0.03 kg | — | RT6 (pistol) |
| 9mm | 120 | 0.03 kg | 1 $ | RGR pistol; ZT9, ZTX, Z50, R4Mini SMGs |
| .40 | 120 | 0.03 kg | 2 $ | M500, Falcon pistols; VKU SMG; ADR DMR |
| .45 | 120 | 0.03 kg | 1 $ | KOV, G14, KLT pistols; ZT7, VTR SMGs |
| Buckshot | 50 | 0.07 kg | 3 $ | All shotguns (Hand Canon, SB12, PAX, S890) |
| 5.56×45 | 90 | 0.04 kg | 3 $ | M30, FMS, R16, R4, SC20 ARs |
| 7.62×39 | 90 | 0.04 kg | 4 $ | GZ, VK7 ARs |
| 7.62×51 | 50 | 0.06 kg | 5 $ | PK15, XT25 DMRs; MZ, Hunting Rifle, T11, RTS SRs |
| .338 | 30 | 0.1 kg | 6 $ | HW, Bar sniper rifles |
Buying Ammo
Purchased in batches of 10 from the Weapon Traders:
| Ammo | Trader | Price per 10 |
|---|---|---|
| .22 | — (starter only in Trash Can) | — |
| .45 | T1 | 25 $ |
| 9mm | T1 | 25 $ |
| Buckshot | T1 | 45 $ |
| .40 | T2 | 45 $ |
| 5.56×45 | T2 | 60 $ |
| 7.62×39 | T2 | 70 $ |
| 7.62×51 | T3 | 100 $ |
| .338 | T3 | 120 $ |
Ammo stack limits are per inventory cell — .22/.45/9mm/.40 pack 120 rounds into a single slot, while .338 only fits 30 due to its weight class.
Tips
- Standardize on one caliber per raid. Pistol + SMG sharing .45 or 9mm saves a huge amount of inventory space.
- 7.62×51 covers both DMRs and most sniper rifles — it is the go-to late-game round for pure firepower.
- Buckshot is cheap per 10 rounds, but shotguns reload one-by-one, so bring extras.
- Keep a small stack of starter .45 / 9mm in a secure container to rebuild loadouts after a bad raid.
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