Main Quests
Last updated: 2026/04/24
Main Quests
Main quests are Zac's story-driven task line. Each quest teaches a core mechanic or pushes you onto a new map. Most require prerequisite quests to be completed first — the early chain forces you through the tutorial before opening Crossroads and Mall content.
All main quests are accepted and turned in at Zac (Hideout, next to the shopping cart). See the Task system page for submission rules.
Quest Chain
- Getting Started — tutorial, Hideout only
- Raid Protocol — first raid deployment
- Manager's Office — Mall landmark visit
- A Superstitious Favor — Zac requests specific items
- Hat's Last Ride — eliminate or recover gear from a named target
Main Quest Summary
| Quest | Map / Location | Category | Reward Note |
|---|---|---|---|
| Getting Started | Hideout | Tutorial | XP + Money |
| Raid Protocol | Warehouse | Tutorial | XP + Money |
| Manager's Office | Mall (Manager's Office) | Story | XP + Money |
| A Superstitious Favor | Various (delivery) | Fetch | XP + Money |
| Hat's Last Ride | Named target hunt | Combat | XP + Money |
Specific reward amounts, XP values, and prerequisite chains are not yet published on the source wiki. Exact in-game numbers may change between patches — check Zac's board for the current values.
Tips
- Completing Main quests in order unlocks both trader level gates and additional Sub quests.
- Many Main quest item requirements overlap with Sub quests — keep loot rather than selling.
- Delivery-type mains submit to the Shopping Cart, Shelf, or Gun Locker. Read each quest's hint text to confirm before trekking back.
Related Pages
- Sub Quests — optional side jobs
- Tasks — Zac, submission points, and rules
- Getting Started — first main quest
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