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Update History

Last updated: 2026/04/01

Update History

v0.0.3 EA Update

Added

  • FOV Slider in Controls Settings (range: 90–110; previous baseline was 90, now 100)
  • M500 and RGR can now attach a Pistol Reddot Sight

Changed

  • Adjusted parts of the Warehouse structure to improve movement between areas
  • Increased the UI space for Container Windows
  • Changed run animations for Pistols, Foods, Drinks, Med Consumables, Throwables, and Flashlight
  • Poker Chips items can now be found on Poker Tables around raidable maps
  • Optimizations on Crossroads, Mall, and Deadrise
  • Vest Pockets name on inventory changed to VEST
  • Increased the cost of the All Item Box at the level 10 vendor
  • Changed all ADR, G14, M500, RGR, and some VK7 aimed sights
  • ZTX, T11 Magazine, MZ Magazine models have been edited
  • Changed ZTX, T11, MZ, T11 Magazine, MZ Magazine icons
  • Changed 7.62 and 5.56 drums icons and model (ammo capacity unchanged)
  • Adjusted how the character holds: Z50, R16, S890, HW, T11, M30, Hunting Rifle, Handcannon, MZ, SB12, VK7, VK4, ADR, R4, ZTX, ZT7, KLT, RGR, RT6, M500, Falcon, G14, Kov, all Foods, Drinks, and Med Consumables
  • Ammo name changes: .308 → .338, 7.62 → 7.62x39, 5.56 → 5.56x45, .40mm → .40, .45mm → .45, .22mm → .22

Fixed

  • Janitor Door not showing exclamation mark on Unlock Any Doors quests
  • Completing Breaking Bad quest without placing Bk's Drugs at the box
  • Powering Up Generator Fuel Tank and Generator Engine not showing quest exclamation mark
  • Character stuck on barrels near car on Deadrise Trailer Park
  • Character stuck on fence near Warehouse Dead Rebel on the couch
  • Character stuck on concrete pipe on Deadrise Motel
  • Character stuck at a truck loaded with wood at the Deadrise Tunnel
  • Character stuck on Deadrise Garbage Dump containers
  • No longer possible to climb the mountain near the Garbage Dump
  • Concrete pipe without collision on Garbage Dump
  • Invisible wall on Amazoff
  • Warehouse underground flooded area not letting pickup items spawned on the floor
  • T2 and T3 safespots had their weight capacities swapped
  • Zombie spawning below the ground near South Boat extraction on Deadrise
  • Weapon Box showing wrong inventory slots on item tooltip
  • Crossroads Rebel Camp spawning T3 tier items
  • Wrong collision on Power Station, not letting pickup items inside drawer
  • Wrong collision on a wall on Construction Zone
  • Wrong name on Tactical Helmet

v0.0.3b Hotfix

Fixed

  • Underbridge Camp invisible wall
  • Mall Roof invisible wall
  • Character stuck around Underbridge Camp
  • Character stuck on Mall Pawn Room
  • Character stuck on a Crossroads rock near Bunker 05
  • Zoom sometimes not updating correctly when resuming Pause Menu

v0.0.2 EA Update (March 23, 2026)

Added

  • 2 new items: Red Poker Chip and Black Poker Chip
  • Rebels can drop Red Poker Chips, Renegades can drop Black Poker Chips along with regular random loot on crates and around the map
  • Gambler NPC now has an additional interaction option: Trade
    • Trade Red Poker Chips + Money to buy keys from Warehouse and Crossroads
    • Trade Black Poker Chips + Money to buy Mall and Deadrise keys and keycards
    • Trade 2 Red Poker Chips + $180 Money for 1 Black Poker Chip
    • Trade 1 Black Poker Chip + $120 Money for 2 Red Poker Chips
  • Quest Special Items now have an additional exclamation quest mark on their original spawn location
  • Bosses now have a chance to drop keys from the map they are located on
  • Added more detail to the Warehouse underground area

Changed

  • Quest Special Items now have a different background color in inventory
  • Automatic weapons now start on automatic fire mode
  • Sight attachments now show which weapon types they fit on their description
  • Key and keycard sell prices adjusted; sell prices are now higher depending on the potential loot found in their rooms
  • Changed vendor ammo icons on vendors
  • Grenades can now be stored in Ammo Boxes
  • Shadow Boss now spawns on first floor of Mega Mall
  • Adjusted the weight of many items that should weigh less
  • Increased the price of materials above or equal to 3 inventory slots
  • Changed the objective descriptions of the following Interact quests:
    • Truck Sabotage
    • Truck Sabotage Part 2
    • Silent Sabotage
    • Emergency Protocol
    • Operation Blackout

Fixed

  • Light Beer now shows its name correctly
  • Wallet now shows inventory slots correctly on tooltip
  • Fixed some trees inside rocks on Crossroads
  • Invisible wall collision/unwalkable place around Amazoff
  • First Aid Crate showing wrong name on interact name
  • ZT9 breaking after reloading it with an Extended 9mm magazine
  • Hideout ground not making metal noises
  • Character stuck on a rock mountain near Beach Hotel
  • Character stuck above a fuel tank on East Gas Station
  • Some items not showing an additional digit on weight
  • Character stuck around broken wall near Amazoff
  • Character stuck on a scaffolding in the Construction Zone

[Important] The developers are still investigating an issue causing some players to lose their saves. As a precaution, back up the "Saved" folder at: C:\Users\YourUser\AppData\Local\DeadlineEscape\Saved


v0.0.1 Early Access Launch (March 16, 2026)

Added Content

Category Quantity
Guns +25
Helmets +6
Vests +4
Backpacks +6
Safespots +2
Renegade Headpieces +3
Attachments +17
Keys/Keycards +27
Container Boxes +7
Raid Maps +3 (4 total: Warehouse, Crossroads, Mall, Deadrise)
Enemy Types Walker, Runner, 3 types of Renegade, 5 Bosses
Quests +200
Endgame Repeatable Quests +5
NPCs +3
Steam Achievements 100

Post-Launch Patch Notes

Tier System

  • Added tier display (Tier 1 / Tier 2 / Tier 3) to loot containers
  • Tiered containers no longer drop magazines above their own tier
  • Hidden Stash loot rework (more items drop)

Attachment Changes

  • Changed suppressors/compensators from specific weapon-tied to weapon type-based
  • Changed 2x Sight to Tier 2
  • Updated Rifle Vertical Grip icon and model

Gameplay Improvements

  • Added starting stash selection (Rapid/Breacher/Challenger)
  • Introduced difficulty score calculation system
  • Changed wallet from 18 to 10 slots
  • Changed Money weight from 0.0005 to 0.0001
  • Improved Quick Move stack item support
  • Added keybind display for Loot All button

Hideout Improvements

  • Hideout redesign
  • Moved map selection area closer to spawn point
  • Changed Gambler NPC position
  • Changed Shooting Range entrance location
  • Added level requirement indicator on map selection screen

Balance Adjustments

  • Increased ZT7 damage
  • Increased Coja Cola drop rate
  • Increased Buck Ammo buy/sell prices
  • Increased laser sell prices
  • Changed Armor Plates icon, size, description, name, and sell price
  • Adjusted key/keycard sell prices based on loot value
  • Changed Material Box (formerly: General Box) purchase requirements
  • Added new optics and pistol attachments to NPC item pools
  • Increased vendor NPC items per row by +1

Bug Fixes

  • Fixed shotgun shot count to be correctly reflected in statistics
  • Various other bug fixes

Future Roadmap

Based on developer comments, the following is planned:

  • New Maps/Zones: At least 2 new environments planned
  • Expanded Enemy Types: New enemy types with new behavior patterns
  • Performance/Visual Improvements: Asset optimization, animation improvements, UI enhancements
  • Weapon/Item Additions: Expanded combat and exploration options
  • Game Map Feature: Planned
  • Additional Material Uses: Planned
  • Repair Requirement Balance: Planned
  • Localization: Planned
  • QoL Features: Planned
  • Pricing: Gradual price increases planned as content is added (no price increase planned after 1.0 release)

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